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That's right! I've created a zipline mechanic for Minecraft. All you have to do is rename a tripwire hook "Skyhook", and when you're holding it, it will allow you to zip across beneath string, even if the string isn't connected to tripwire hooks (which means you can have no floor in your base, i guess).
In V1.1 I'll add an additional piece to the module so it registers a skyhook in your offhand, but since today is my birthday, i'm taking a break. Currently the module is 3 blocks cubed, so that appeals to my OCD very well.
Important note: Occasionally, when you veer off the side of a zipline, there will be the odd random barrier block. So that this bug doesn't get abused, I've added a sub-mechanic which will occasionally test to see if the player is standing on top of a barrier block, and if so, delete it. This took up quite a bit of space, so once I figure out how to do it without affecting other modules, I'll change it and use the newly-freed space to have the aforementioned offhand mechanic.
If you use a mod or module in which allows you to stand on barrier blocks, you will not only NOT be able to do that, but the barrier block in question would also be destroyed. Yeah, big issue.
Anyway, wish me duck, because ducks have birthdays!
In V1.1 I'll add an additional piece to the module so it registers a skyhook in your offhand, but since today is my birthday, i'm taking a break. Currently the module is 3 blocks cubed, so that appeals to my OCD very well.
Important note: Occasionally, when you veer off the side of a zipline, there will be the odd random barrier block. So that this bug doesn't get abused, I've added a sub-mechanic which will occasionally test to see if the player is standing on top of a barrier block, and if so, delete it. This took up quite a bit of space, so once I figure out how to do it without affecting other modules, I'll change it and use the newly-freed space to have the aforementioned offhand mechanic.
If you use a mod or module in which allows you to stand on barrier blocks, you will not only NOT be able to do that, but the barrier block in question would also be destroyed. Yeah, big issue.
Anyway, wish me duck, because ducks have birthdays!
Mine Souls: Prepare To Craft Edition restored!
I happened to accidentally find it on Data Pack Centre. Thank goodness all that effort wasn't a waste. Be a good duck.
HotPocky's Mistborn Ver 0.1 release!
Six years and 8 days. It is finally ready. This is the very thing that got me into creating command block structures in Minecraft in the first place, and now the first hurdle is finally over. I turn 27 in 19 minutes. Known bugs: You need to walk on or under an iron block to ready it for lurcher use. If you use the lurcher power while within reach of 2+ activated iron blocks, you will hover between them, but that's a kinda cool bug you could use for an adventure map. If it's not working, you need to set your score for some scoreboards to 0 first. This can be found by cycling through the scoreboards on the sidebar. I would have had them default to that, but that's not multiplayer-friendly. To resolve this until I have a better idea, you can /trigger PMB-I0 (colon i zero) to have a pop-up in the chat for the relevant scores. Holding a Lurcher Solution in your main hand and 9 iron nuggets in your offhand may still count for the crafting requirements. Using this datapack: Allomancy- Set
Mistborn?
Yes! The first release of Pocky's MistPowers is nearly ready! In this version 0.1 release for 1.15.2, You will be able to command the allomantic, feruchemic, and Hemalurgic powers of iron! Brandon Sanderson's greatest work will finally be brought to vanilla+ Minecraft! In order to use the respective powers, for now it works for just iron ingots. Rename them "Iron Metalmind" and "Iron Spike", and for allomancy, hold 9 nuggets in one hand and a water glass in the other, and you will have the Lurcher Solution and a Lurcher feather token. In order to use the lurcher power, for now you'll need to walk on top or just below an iron block, and if you drop the token within 8 blocks of it, you will soar towards it. In order to charge the iron spike, you need to hold it in either hand while killing something, kill enough things and you will get stronger for as long as you have it in your inventory (up to strength IV). The Skimmer power is passive, but requires upkeep. For as long as your
Always-Floating Items!
I noticed that some items just float under some water without sinking, so I made this: execute at @e[type=item] as @e[type=item,distance=0..1,limit=1] if block ~ ~ ~ minecraft:water run tp @s ~ ~0.01 ~ This very simple command, put in a repeating command block, will guarantee that all items in water float to the top. Good duck.
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