PockyRPG Released! (Alpha Skyrim Stuff)

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PockyRPG is now available. I believe I worked out all the bugs, if I missed any, please give me some feedback. I had enough room left over to include potion drinking and enchantment making in the Intelligence section, and if you get 256 Int, you get a diamond block, so that's nice.

Turns out Luck goes up to IV, so instead when you get 256 Wis, not only do you keep Luck IV, but you also get Resistance V! Every 100 enemies will renew these extra 10 hearts, meaning every level up after 255.

I mentioned before that this is a proof of concept. What I had in mind for my next challenge is a system similar to that of the skill trees in Skyrim. Also for the Skyrim module (PockyScrolls) I'd have to make actual spells, and that's going to be a nightmare in its own right, the Health, Stamina, and Mana systems would be fairly easy. I was thinking of adding something to my PockyRwby Module to make it compatible with the Skyrim health system. As for Skyrim's Shout mechanics, the closest I could probably get is an entire one-command dedicated to it, and still MAYBE get a dozen shouts in a spellbook.

Wish me duck, because ducks don't forget their outro!
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