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PockyRPG is now available. I believe I worked out all the bugs, if I missed any, please give me some feedback. I had enough room left over to include potion drinking and enchantment making in the Intelligence section, and if you get 256 Int, you get a diamond block, so that's nice.
Turns out Luck goes up to IV, so instead when you get 256 Wis, not only do you keep Luck IV, but you also get Resistance V! Every 100 enemies will renew these extra 10 hearts, meaning every level up after 255.
I mentioned before that this is a proof of concept. What I had in mind for my next challenge is a system similar to that of the skill trees in Skyrim. Also for the Skyrim module (PockyScrolls) I'd have to make actual spells, and that's going to be a nightmare in its own right, the Health, Stamina, and Mana systems would be fairly easy. I was thinking of adding something to my PockyRwby Module to make it compatible with the Skyrim health system. As for Skyrim's Shout mechanics, the closest I could probably get is an entire one-command dedicated to it, and still MAYBE get a dozen shouts in a spellbook.
Wish me duck, because ducks don't forget their outro!
Turns out Luck goes up to IV, so instead when you get 256 Wis, not only do you keep Luck IV, but you also get Resistance V! Every 100 enemies will renew these extra 10 hearts, meaning every level up after 255.
I mentioned before that this is a proof of concept. What I had in mind for my next challenge is a system similar to that of the skill trees in Skyrim. Also for the Skyrim module (PockyScrolls) I'd have to make actual spells, and that's going to be a nightmare in its own right, the Health, Stamina, and Mana systems would be fairly easy. I was thinking of adding something to my PockyRwby Module to make it compatible with the Skyrim health system. As for Skyrim's Shout mechanics, the closest I could probably get is an entire one-command dedicated to it, and still MAYBE get a dozen shouts in a spellbook.
Wish me duck, because ducks don't forget their outro!
Mine Souls: Prepare To Craft Edition restored!
I happened to accidentally find it on Data Pack Centre. Thank goodness all that effort wasn't a waste. Be a good duck.
HotPocky's Mistborn Ver 0.1 release!
Six years and 8 days. It is finally ready. This is the very thing that got me into creating command block structures in Minecraft in the first place, and now the first hurdle is finally over. I turn 27 in 19 minutes. Known bugs: You need to walk on or under an iron block to ready it for lurcher use. If you use the lurcher power while within reach of 2+ activated iron blocks, you will hover between them, but that's a kinda cool bug you could use for an adventure map. If it's not working, you need to set your score for some scoreboards to 0 first. This can be found by cycling through the scoreboards on the sidebar. I would have had them default to that, but that's not multiplayer-friendly. To resolve this until I have a better idea, you can /trigger PMB-I0 (colon i zero) to have a pop-up in the chat for the relevant scores. Holding a Lurcher Solution in your main hand and 9 iron nuggets in your offhand may still count for the crafting requirements. Using this datapack: Allomancy- Set
Mistborn?
Yes! The first release of Pocky's MistPowers is nearly ready! In this version 0.1 release for 1.15.2, You will be able to command the allomantic, feruchemic, and Hemalurgic powers of iron! Brandon Sanderson's greatest work will finally be brought to vanilla+ Minecraft! In order to use the respective powers, for now it works for just iron ingots. Rename them "Iron Metalmind" and "Iron Spike", and for allomancy, hold 9 nuggets in one hand and a water glass in the other, and you will have the Lurcher Solution and a Lurcher feather token. In order to use the lurcher power, for now you'll need to walk on top or just below an iron block, and if you drop the token within 8 blocks of it, you will soar towards it. In order to charge the iron spike, you need to hold it in either hand while killing something, kill enough things and you will get stronger for as long as you have it in your inventory (up to strength IV). The Skimmer power is passive, but requires upkeep. For as long as your
Always-Floating Items!
I noticed that some items just float under some water without sinking, so I made this: execute at @e[type=item] as @e[type=item,distance=0..1,limit=1] if block ~ ~ ~ minecraft:water run tp @s ~ ~0.01 ~ This very simple command, put in a repeating command block, will guarantee that all items in water float to the top. Good duck.
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